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After the events of Batman Forever, the Riddler became more insane than ever. This, along with his technical expertise from that film, launched the story of Batman: Revenge.
The question-marked villain escapes from Arkham Asylum with the purpose of revenge against the Dark Knight and Gotham City, placing one of Batman's closest allies in jeopardy. The end of the film presents what may be Nygma's greatest riddle of all. |
![]() Featured within BrickJournal, on the BimpCast, in Fan Films Quarterly, TheForce.Net, and GeekBrick, including interviews and articles. Read movie reviews by Living Corpse and Fanboy Theater. |
Included in 45 Years- A World of Brickfilms, with its set design and cinematography noted in the History of Brickfilms series.
In the September 2008 issue #145, Total Film magazine ranked Batman: Revenge #3 in their top 50 coolest viral videos [image]. |
![]() The film resembles the look in Batman and Returns, from the neo-gothic architecture, lighting, and the batsuit itself. |
The Riddler's look was inspired by various depictions in comics, film, and television, with his sinister invention of the Box in Forever being a precursor to the Chair in Revenge. |
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The first showing was Dec 12th, 2003, presenting the 14min film along with minutes of batmobile animations, raw footage, and deleted scenes. Three cuts of the film have been released, each with the same narrative. | The original film, made without sound effects, was followed by the "Director's Cut" to trim and color-correct scenes, and add sound effects. Edited for specific short-film guidelines, the "Special Edition" followed alongside the longer releases. |
Gallery
Custom vehicles were featured on BatmobileHistory and Batman: Yesterday, Today, and Beyond. |
![]() Filming began Oct 17th, 2003. Two stop-motion animations were made earlier (pictured) to help prepare. |
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Remastered
Filmed using the LEGO Studios camera in 2003 - while it offered a positive experience - the lower picture quality required use of other programs to improve the look, though software at the time still had many limitations. A documentary on LEGO Studios can be watched here. |
![]() Remastering for its 20th anniversary took hundreds of hours over many months. For the desired results, multiple film and image editing programs were used with a scene-by-scene approach rather than a one-application- fits- all process. |
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